AI Insights · Timothy · October 2022
Top 5 Vikings Games on iOS in Mexico Q3 2022
Explore the performance of the top 5 Vikings-themed games on iOS in Mexico during Q3 2022, based on weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 Vikings-themed games on iOS in Mexico showed varied trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular games.
Frostborn: Coop Survival experienced fluctuations in its weekly revenue, starting at around $269 at the end of June and peaking at $462 in mid-July. The revenue then saw a slight decline, averaging between $200 and $400 for the remainder of the quarter. Weekly downloads for the game began at 50 and peaked at 85 in early August, but there was a noticeable drop to 17 by early September. Active users showed a similar trend, starting at 136 and peaking at 174 in early August, before decreasing to 107 by the end of September.
Vikings: War of Clans had a relatively stable revenue throughout the quarter, with minor fluctuations between $78 and $243. Notably, the game saw a significant increase in downloads during September, reaching 302 in the second week and 217 in the third week. Active users also saw a substantial rise, starting at 83 and spiking to 278 in mid-September before settling at 152 by the end of the month.
Vikingard showed consistent weekly revenue, generally ranging between $50 and $119. Downloads for the game varied, with a notable increase to 132 in early September. Active users for Vikingard started at 307 at the end of June and peaked at 422 in early September, before decreasing to 286 by the end of the quarter.
Bad North: Jotunn Edition had modest revenue, peaking at $227 in early July but generally fluctuating around lower values for the rest of the quarter. Weekly downloads saw a peak of 85 in early July but dropped to single digits by September. Unfortunately, there is no data on active users for this game.
Lucky Buddies showed a steady decline in downloads, starting at 439 at the end of June and dropping to zero downloads by September. Revenue for the game remained low, peaking at $71 in mid-July and generally decreasing towards the end of the quarter.
For more detailed insights and data analysis on these games, visit Sensor Tower.